SeqAct_GiveInventory (Enforcer)
- This option is Hidden for the Unreal Editor and i have not found a fix.
- It is possible to apply a similar method as placing an Enforcer within your map ( Class’UTGame.UTWeap_Enforcer’) but it seems to have no effect, maybe due to the flag ‘denypickup’
- I will look into this further and see if it is possible to get it working with both Enforcer and Dual Enforcer pickups.
“giveweapon utgame.utweap_enforcer” can be used as a cmd line, but is still denied as a pickup and will not activate dual enforcers.
Kismet:
Begin Object Class=SeqAct_GiveInventory Name=SeqAct_GiveInventory_0 Archetype=SeqAct_GiveInventory’Engine.Default__SeqAct_GiveInventory’
InventoryList(0)=Class’UTGame.UTWeap_Enforcer’
InputLinks(0)=(DrawY=330)
OutputLinks(0)=(DrawY=330)
VariableLinks(0)=(LinkedVariables=(SeqVar_Player’SeqVar_Player_0′),DrawX=789)
ObjInstanceVersion=1
ParentSequence=Sequence’Main_Sequence’
ObjPosX=736
ObjPosY=296
DrawWidth=107
DrawHeight=61
Name=”SeqAct_GiveInventory_0″
ObjectArchetype=SeqAct_GiveInventory’Engine.Default__SeqAct_GiveInventory’
End Object
If anybody can get this working, or a dual enforcer pickup… please let me know