Kismet Crosshair in Editor Mode

  • Enable a crosshair in mode through kismet
  • Copy/Paste into the Kismet Window
  • From a discussion on the Unreal Tournament 3 Forums (i forget where)

 


 

Begin Object Class=SeqEvent_LevelLoaded Name=SeqEvent_LevelLoaded_1 Archetype=SeqEvent_LevelLoaded’Engine.Default__SeqEvent_LevelLoaded’

MaxWidth=172
OutputLinks(0)=(Links=((LinkedOp=SeqAct_ConsoleCommand’SeqAct_ConsoleCommand_1′)),DrawY=-16)
ObjInstanceVersion=1
ParentSequence=Sequence’Main_Sequence’
ObjPosX=348
ObjPosY=-82
DrawWidth=106
Name=”SeqEvent_LevelLoaded_1″
ObjectArchetype=SeqEvent_LevelLoaded’Engine.Default__SeqEvent_LevelLoaded’
End Object
Begin Object Class=SeqAct_ConsoleCommand Name=SeqAct_ConsoleCommand_1 Archetype=SeqAct_ConsoleCommand’Engine.Default__SeqAct_ConsoleCommand’
Command=”set UTHud ConfiguredCrosshairScaling 1.0″
InputLinks(0)=(DrawY=-16)
OutputLinks(0)=(DrawY=-16)
VariableLinks(0)=(LinkedVariables=(SeqVar_Player’SeqVar_Player_0′),DrawX=580)
ObjInstanceVersion=1
ParentSequence=Sequence’Main_Sequence’
ObjPosX=516
ObjPosY=-50
DrawWidth=129
DrawHeight=61
Name=”SeqAct_ConsoleCommand_1″
ObjectArchetype=SeqAct_ConsoleCommand’Engine.Default__SeqAct_ConsoleCommand’
End Object
Begin Object Class=SeqVar_Player Name=SeqVar_Player_0 Archetype=SeqVar_Player’Engine.Default__SeqVar_Player’
ObjInstanceVersion=1
ParentSequence=Sequence’Main_Sequence’
ObjPosX=548
ObjPosY=54
DrawWidth=32
DrawHeight=32
Name=”SeqVar_Player_0″
ObjectArchetype=SeqVar_Player’Engine.Default__SeqVar_Player’
End Object

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