Quake 4

Using Console commands

The easiest thing to do, instead of have a biglist of commands, is to type the following:

Open Console: P

Press (~,Ctrl, and Alt)

Set com_console 1

listCmds
listconsole commands

These will show all available commands, and they can be printed to a text documented.

condump condump.txt

 

listActiveEntities … lists active game entities
listAnims … lists all animations
listClasses … lists game classes
listCollisionModels … lists collision models
listEntities … lists game entities
listEntityStats
listInstances
listLines … lists all debug lines
listMapEntities
listModelDefs … lists model defs
listMonsters … lists monsters
listSpawnArgs … list the spawn args of an entity
listSpawnIds


 

Quake 4 Console Commands:

aasStats … This command displays AAS file statistics in the console.
addarrow … adds a debug arrow
addChatLine … internal use (core to game chat lines)
addIcon
addline … adds a debug line
ai_debugFilter
apState
bindRagdoll … binds ragdoll at the current drag position
blinkline … blinks a debug line
call
centerview … centers the player view
checkSave
clearLights … removes all lights
clientCallVote
clientMessageMode … ingame gui message mode
clientVoiceChat … voice chats: clientVoiceChat
clientVoiceChatTeam … team voice chats: clientVoiceChat
clientvoicemute
clientvoiceunmute
clientVote
collisionModelInfo … shows collision model info
damage … apply damage to an entity
deleteSelected … deletes selected entity
disasmScript … disassembles script
emote
evaluateMPPerformance
exportmodels … exports models
extract_tactical
fadeSound
flashlight
forceTeamChange
game_memory … displays game class info
gameError … causes a game error
gameKick … same as kick, but recognizes player names
getviewpos … prints the current view position
give … gives one or more items
god … enables god mode (makes you invulnerable)
jump
keepTestModel … keeps the last test model in the game
kill … kills the player
killMessage
killMonsters … removes all monsters
killMoveables … removes all moveables
killRagdolls … removes all ragdolls
killVehicles
listActiveEntities … lists active game entities
listAnims … lists all animations
listClasses … lists game classes
listCollisionModels … lists collision models
listEntities … lists game entities
listEntityStats
listInstances
listLines … lists all debug lines
listMapEntities
listModelDefs … lists model defs
listMonsters … lists monsters
listSpawnArgs … list the spawn args of an entity
listSpawnIds
listThreads … lists script threads
nextAnim … shows next animation on test model
nextFrame … shows next animation frame on test model
nextGUI … teleport the player to the next func_static with a gui
nextjumppoint
noclip … disables collision detection for the player
notarget … disables the player as a target
playerModel … sets the given model on the player
popLight … removes the last created light
prevAnim … shows previous animation on test model
prevFrame … shows previous animation frame on test model
prevjumppoint
printModelDefs … prints a model def
reexportmodels … reexports models
reloadanims … reloads animations
reloadScript … reloads scripts
remove … removes an entity
removeClientFromBanList
removeline … removes a debug line
saveLights … saves all lights to the .map file
saveMoveables … save all moveables to the .map file
saveParticles … saves all lights to the .map file (???)
saveRagdolls … save all ragdoll poses to the .map file
saveSelected … saves the selected entity to the .map file
say … text chat
sayTeam … team text chat
script … executes a line of script
serverForceReady … force all players ready
serverMapRestart … restart the current game
serverNextMap … change to the next map
setInstance
setPlayerGravity
setPMconsole commands
setviewpos … sets the current view position
spawn … spawns a game entity
teleport … teleports the player to an entity location
testAnim … tests an animation
testBlend … tests animation blending
testDamage … tests a damage def
testDeath … tests death
testid … output the string for the specified id.
testLight … tests a light
testModel … tests a model
testParticleStopTime … tests particle stop time on a test model
testPointLight … tests a point light
testSave … writes out a test savegame
testShaderParm … sets a shaderParm on an existing testModel
testSkin … tests a skin on an existing testModel
trigger … triggers an entity
unbindRagdoll … unbinds the selected ragdoll
undying
verifyServerSettings
weaponSplat … projects a blood splat on the player weapon
where … prints the current view position
Renderer commands
benchmark … benchmark
combineCubeImages
envshot … takes an environment shot
gfxInfo … show graphics info
listGuis … lists guis
listImageReferences
listImages … lists images
listImagesRaven
listModels … lists all models
listModes … lists all video modes
listRenderEffectDefs
listRenderEntityDefs … lists the entity defs
listRenderLightDefs … lists the light defs
listVertexCache … lists vertex cache
makeAmbientMap … makes an ambient map
MakeMegaTexture … processes giant images
modulateLights … modifies shader parms on all lights
printModel … prints model info
regenerateWorld … regenerates all interactions
reloadARBprograms … reloads ARB programs
reloadGuis … reloads guis
reloadImages … reloads images
reloadModels … reloads models
reloadShaders
reloadSurface … reloads the decl and images for selected surface
reportImageDuplication … checks all referenced images for duplications
reportSurfaceAreas … lists all used materials sorted by surface area
screenshot … takes a screenshot
screenshotJpeg
showInteractionMemory … shows memory used by interactions
showTriSurfMemory … shows memory used by triangle surfaces
sizeDown … makes the rendered view smaller
sizeUp … makes the rendered view larger
testImage … displays the given image centered on screen
testStandaloneVideo
testVideo … displays the given cinematic
touchGui … touches a gui
touchModel … touches a model
vid_restart … restarts renderSystem
writeProgramImages
writeRDF
Sound commands
fadeSoundClass
listActiveSounds
listSoundDecoders … list active sound decoders
listSounds … lists all sounds
reloadSounds … reloads all sounds
s_restart … restarts the sound system
soundLog
testSound … tests a sound
System commands
addFriend
aviCmdDemo … writes AVIs for a command demo
aviDemo … writes AVIs for a demo
aviGame … writes AVIs for the current game
bind … binds a command to a key
bindunbindtwo … binds a key but unbinds it first if there are more than two binds
buildNotes
checkNewVersion … check if a new version of the game is available
clear … clears the console
clearAssetLog
compressDemo … compresses a demo file
conDump … dumps the console text to a file
connect … connects to a server
crash … causes a crash
console command_restart
dec
Decrementconsole command
demoShot … writes a screenshot for a demo
devmap … loads a map in developer mode
dir … lists a folder
dirtree … lists a folder with subfolders
disconnect … disconnects from a game
echo … prints text
editconsole commands
error … causes an error
exec … executes a config file
execMachineSpec … execs the appropriate config files and sets cvars based on com_machineSpec
execMPMachineSpec
exit … exits the game
exitCmdDemo … exits a command demo
finishBuild … finishes the build process
freeze … freezes the game for a number of seconds
getFriends
getServers
heartbeat … send a heartbeat to the the master servers
help
hitch … hitches the game
in_restart … restarts the input system
inc
Incrementconsole command
kick … kick a client by connection number
lanScan
listAF … lists articulated figures
listAllDecls
listAudios … lists Audios
listBinds … lists key bindings
listClients
listCmds … lists commands
listconsole commands
listDecls
listDictKeys … lists all keys used by dictionaries
listDictValues … lists all values used by dictionaries
listEffects
listEmails … lists Emails
listEntityDefs … lists entity defs
listGameCmds … lists game commands
listHuffmanFrequencies … lists decl text character frequencies
listLipsyncs
listMaterials … lists materials
listMaterialTypes
listModelDefs … lists model defs
listPDAs … lists PDAs
listPlaybacks
listRendererCmds … lists renderer commands
listServers … lists scanned servers
listSkins … lists skins
listSoundCmds … lists sound commands (???)
listSoundShaders … lists sound shaders (???)
listSystemCmds … lists system commands
listTables … lists tables
listToolCmds … lists tool commands
listVideos … lists Videos
loadGame … loads a game
localizeGuis … localize guis
localizeLipsyncs
localizeMaps … localize maps
localizeValidateLipsyncs
localizeValidateStrings
map … loads a map
memoryDump … creates a memory dump
memoryDumpCompressed … creates a compressed memory dump
netScan
nextMap … loads the next map on the server
parse … prints tokenized string
path … lists search paths
playCmdDemo … plays back a command demo
playDemo … plays back a demo
playNetDemo
playNetTimeDemo
printAF … prints an articulated figure
printAudio … prints an Video (???)
printEffects
printEmail … prints an Email
printEntityDef … prints an entity def
printLipsyncs
printMaterial … prints a material
printMaterialTypes
printMemInfo … to_be_replaced
printModelDefs … prints a model def
printPDA … prints an PDA
printPlaybacks
printSkin … prints a skin
printSoundShader … prints a sound shader
printTable … prints a table
printVideo … prints a Audio (???)
promptKey … prompt and sets the CD Key
QANotes
quit … quits the game
rcon … sends remote console command to server
reconnect … reconnect to the last server we tried to connect to
recordDemo … records a demo
recordNetDemo
reloadDecls … reloads decls
reloadEngine … reloads the engine down to including the file system
reloadFAS
reloadLanguage … reload language dict
removeFriend
resaveDecl
rescanSI … rescan serverinfo cvars and tell game
reset … resets a cvar
saveGame … saves a game
SaveGameRefreshList
serverInfo … shows server info
set … sets a cvar
seta … sets a cvar and flags it as archive
setMachineSpec … detects system capabilities and sets com_machineSpec to appropriate value
sets … sets a cvar and flags it as server info
sett … sets a cvar and flags it as tool
setu … sets a cvar and flags it as user info
showDictMemory … shows memory used by dictionaries
showStringMemory … shows memory used by strings
spawnGUI
spawnServer … spawns a server
startBuild … prepares to make a build
stopNetDemo
stopRecording … stops demo recording
tabComplete
testGUI … tests a gui
testmap … tests a map
testSIMD … test SIMD code
timeCmdDemo … times a command demo
timeDemo … times a demo
timeDemoQuit … times a demo and quits
toggle … toggles a cvar
touch … touches a decl
touchFile … touches a file
touchFileList … touches a list of files
unbind … unbinds any command from a key
unbindall … unbinds any commands from all keys
updateUI … cause a sync down of game-modified userinfo
viewNotes
vstr … inserts the current value of a cvar as command text
wait … delays remaining buffered commands one or more frames
writeAssetLog
writeCmdDemo … writes a command demo
writeConfig … writes a config file
WriteConfiguration
writeDeclFile
writePrecache … writes precache commands
WriteServerConfig
Tool commands
activateEditor
bundler
createCM
debugger … launches the Script Debugger
dmap … compiles a map
editAFs … launches the in-game Articulated Figure Editor
editDecls … launches the in-game Declaration Editor
editFX
editFX_play
editFX_playlooping
editFX_stop
editGUIs … launches the GUI Editor
editLights … launches the in-game Light Editor
editMaterials
editor … launches the level editor Radiant
editPDAs … launches the in-game PDA Editor
editPlaybacks
editReverb
editScripts … launches the in-game Script Editor
editSounds … launches the in-game Sound Editor
entview
exportCmpMD5R
exportMD5R
logview
makeLoadScreens
modview
phonemeGen
renderbump … renders a bump map
renderbumpFlat … renders a flat bump map
renderbumpFlatGUI
roq … encodes a roq file
runAAS … compiles an AAS file for a map
runAASDir … compiles AAS files for all maps in a folder
runAASTactical
runReach … calculates reachability for an AAS file
shakesGen
showMemAlloc
showMemory


 


 

Quake 4 CVars (Command Variables):

 

GAME CVars

aas_goalArea
aas_pullPlayer
aas_randomPullPlayer
aas_showAreaBounds
aas_showAreas
aas_showFlyPath
aas_showHideArea
aas_showPath
aas_showProblemAreas
aas_showPushIntoArea
aas_showRevReach
aas_showWallEdges
aas_test
af_contactFrictionScale
af_forceFriction
af_highlightBody
af_highlightConstraint
af_jointFrictionScale
af_maxAngularVelocity
af_maxLinearVelocity
af_showActive
af_showBodies
af_showBodyNames
af_showConstrainedBodies
af_showConstraintNames
af_showConstraints
af_showInertia
af_showLimits
af_showMass
af_showPrimaryOnly
af_showTimings
af_showTotalMass
af_showTrees
af_showVelocity
af_skipFriction
af_skipLimits
af_skipSelfCollision
af_testSolid
af_timeScale
af_useImpulseFriction
af_useJointImpulseFriction
af_useLinearTime
af_useSymmetry
ai_allowOldAAS
ai_allowTacticalRush
ai_animShow
ai_blockedFailSafe
ai_debugEyeFocus
ai_debugFilterString
ai_debugHelpers
ai_debugMove
ai_debugScript
ai_debugSquad
ai_debugStealth
ai_debugTactical
ai_debugTrajectory
ai_disableAttacks
ai_disableCover
ai_disableEntTactical
ai_disableSimpleThink
ai_freeze
ai_playerPushAlways
ai_showCombatNodes
ai_showCover
ai_showObstacleAvoidance
ai_showPaths
ai_showTacticalFeatures
ai_speeds
ai_testPredictPath
ai_useRVMasterMove
cl_showEntityInfo
cl_punkbuster
cm_backFaceCull
cm_debugCollision
cm_debugRotation
cm_debugSetParms
cm_debugTranslation
cm_drawColor
cm_drawFilled
cm_drawIndexScale
cm_drawIndices
cm_drawInternal
cm_drawMask
cm_drawNormals
cm_testAngle
cm_testBox
cm_testBoxRotation
cm_testCollision
cm_testLength
cm_testModel
cm_testOrigin
cm_testRadius
cm_testRandomMany
cm_testReset
cm_testRotation
cm_testTimes
cm_testTranslation
cm_testWalk
g_allowVehicleGunOverheat
g_armorProtection
g_armorProtectionMP
g_blobSize
g_blobTime
g_brassTime
g_cinematic
g_cinematicMaxSkipTime
g_crosshairCharInfoFar
g_crosshairColor
g_crosshairCustom
g_crosshairCustomFile
g_crosshairSize
g_currentPlayback
g_debugAnim
g_debugBounds
g_debugCinematic
g_debugDamage
g_debugMove
g_debugMover
g_debugScript
g_debugState
g_debugTriggers
g_debugVehicle
g_debugVehicleAI
g_debugVehicleDriver
g_debugWeapon
g_decals
g_disasm
g_doubleVision
g_dragDamping
g_dragEntity
g_dragShowSelection
g_dropItemRotation
g_dvAmplitude
g_dvFrequency
g_dvTime
g_editEntityDistance
g_editEntityMode
g_editEntityTextDistance
g_exportMask
g_flushSave
g_forceUndying
g_fov
g_frametime
g_gameReviewPause
g_gravity
g_gunPitch
g_gunRoll
g_gunViewStyle
g_gunX
g_gunY
g_gunYaw
g_gunZ
g_healthTakeAmt
g_healthTakeLimit
g_healthTakeTime
g_keepEntityStats
g_kickAmplitude
g_kickTime
g_knockback
g_log
g_mapCycle
g_maxShowDistance
g_monsters
g_mp_gravity
g_mpWeaponAngleScale
g_muzzleFlash
g_nightmare
g_password
g_perfTest_aiNoDodge
g_perfTest_aiNoObstacleAvoid
g_perfTest_aiNoRagdoll
g_perfTest_aiNoVisTrace
g_perfTest_aiStationary
g_perfTest_aiUndying
g_perfTest_hitscanBBox
g_perfTest_hitscanShort
g_perfTest_noJointTransform
g_perfTest_noPlayerFocus
g_perfTest_noProjectiles
g_perfTest_weaponNoFX
g_playPlayback
g_projectileLights
g_recordPlayback
g_showActiveEntities
g_showAreaClipSectors
g_showcamerainfo
g_showClipSectorFilter
g_showClipSectors
g_showCollisionModels
g_showCollisionTraces
g_showCollisionWorld
g_showDebugHud
g_showEnemies
g_showEntityInfo
g_showFrameCmds
g_showGodDamage
g_showHud
g_showHudPopups
g_showPlayback
g_showPlayerShadow
g_showProjectilePct
g_showPVS
g_showRange
g_showTargets
g_showTestModelFrame
g_showTriggers
g_showviewpos
g_skill
g_skipFX
g_skipItemShadowsMP
g_skipParticles
g_skipPlayerShadowsMP
g_skipViewEffects
g_spectatorChat
g_stopTime
g_testCTF
g_testDeath
g_testHealthVision
g_testModelAnimate
g_testModelBlend
g_testModelRotate
g_testPlayer
g_testPostProcess
g_testScoreboard
g_timeEntities
g_useDynamicProtection
g_vehicleForce
g_vehicleMode
g_vehicleVelocity
g_version
g_viewNodalX
g_viewNodalZ
g_voteFlags
gamedate
gamename
gui_ui_name
ik_debug
ik_enable
net_clientLagOMeter
net_clientPredictGUI
net_clientShowSnapshot
net_clientShowSnapshotRadius
net_predictionErrorDecay
net_showPredictionError
password
pm_acceloverride
pm_air
pm_bboxwidth
pm_bobpitch
pm_bobroll
pm_bobup
pm_crouchbob
pm_crouchheight
pm_crouchrate
pm_crouchspeed
pm_crouchviewheight
pm_deadheight
pm_deadviewheight
pm_forcespectatormove
pm_frictionoverride
pm_jumpheight
pm_maxviewpitch
pm_minviewpitch
pm_modelView
pm_noclipspeed
pm_normalheight
pm_normalviewheight
pm_runbob
pm_runpitch
pm_runroll
pm_spectatebbox
pm_spectatespeed
pm_speed
pm_stamina
pm_staminarate
pm_staminathreshold
pm_stepsize
pm_thirdPerson
pm_thirdPersonAngle
pm_thirdPersonClip
pm_thirdPersonDeath
pm_thirdPersonHeight
pm_thirdPersonRange
pm_usecylinder
pm_vehicleCameraMinDist
pm_vehicleCameraScaleMax
pm_vehicleCameraSnap
pm_vehicleCameraSpeedScale
pm_vehicleSoundLerpScale
pm_walkbob
pm_walkspeed
rb_showActive
rb_showBodies
rb_showContacts
rb_showInertia
rb_showMass
rb_showTimings
rb_showVelocity
si_allowHitscanTint
si_allowVoting
si_autobalance
si_captureLimit
si_countDown
si_entityFilter
si_fragLimit
si_gameType
si_map
si_mapCycle
si_maxPlayers
si_minPlayers
si_name
si_pure
si_shuffle
si_spectators
si_teamDamage
si_timeLimit
si_tourneyLimit
si_usePass
si_useReady
si_warmup
si_weaponStay

GAME UI CVars

ui_autoReload
ui_autoSwitch
ui_chat
ui_clan
ui_hitscanTint
ui_model
ui_model_backup
ui_model_marine
ui_model_strogg
ui_name
ui_ready
ui_showGun
ui_spectate
ui_team

GUI CVars

gui_configServerRate
gui_debug
gui_debugScript
gui_edit
gui_mediumFontLimit
gui_smallFontLimit

RNDR CVars

image_anisotropy
image_cacheMegs
image_cacheMinK
image_colorMipLevels
image_downSize
image_downSizeBump
image_downSizeBumpLimit
image_downSizeLimit
image_downSizeSpecular
image_downSizeSpecularLimit
image_filter
image_ignoreHighQuality
image_lodbias
image_preload
image_showBackgroundLoads
image_useAllFormats
image_useCache
image_useCompression
image_useNormalCompression
image_useNormalCompressionLoadDDSForPal
image_useOfflineCompression
image_usePrecompressedTextures
image_writeNormalTGA
image_writePrecompressedTextures
image_writeProgramImages
image_writeTGA
mat_useHitMaterials
mat_writeHitMaterials
r_actualRenderer
r_alphaToCoverage
r_aspectRatio
r_brightness
r_checkBounds
r_clear
r_convertMD5toMD5R
r_convertProcToMD5R
r_convertStaticToMD5R
r_customHeight
r_customWidth
r_debugArrowStep
r_debugLineDepthTest
r_debugLineWidth
r_debugPolygonFilled
r_debugRenderToTexture
r_debugSphereSubdivision
r_demonstrateBug
r_deriveBiTangents
r_displayRefresh
r_drawBoundInfo
r_finish
r_fixedHorizFOV
r_flareSize
r_forceConvertMD5R
r_forceDiffuseOnly
r_forceLoadImages
r_frontBuffer
r_fullscreen
r_gamma
r_glDriver
r_ignore
r_ignore2
r_ignoreGLErrors
r_inhibitFragmentProgram
r_inhibitNativePowerOfTwo
r_jitter
r_jointNameOffset
r_jointNameScale
r_lightAllBackFaces
r_lightDetailLevel
r_lightScale
r_lightSourceRadius
r_limitBatchSize
r_lockSurfaces
r_lod_animations_coverage
r_lod_animations_distance
r_lod_animations_wait
r_lod_entities
r_lod_entities_percent
r_lod_shadows
r_lod_shadows_percent
r_materialOverride
r_megaTextureLevel
r_mergeModelSurfaces
r_mode
r_multiSamples
r_offsetfactor
r_offsetunits
r_orderIndexes
r_penumbraMapDepthBias
r_portalsDistanceCull
r_renderer
r_screenFraction
r_shadowMapDepthBias
r_shadowMapSlopeScaleBias
r_shadowPolygonFactor
r_shadowPolygonOffset
r_shadows
r_showAlloc
r_showBatchSize
r_showCull
r_showDebugGraph
r_showDefs
r_showDemo
r_showDepth
r_showDominantTri
r_showDynamic
r_showEdges
r_showEntityScissors
r_showImages
r_showIntensity
r_showInteractionFrustums
r_showInteractions
r_showInteractionScissors
r_showLightCount
r_showLightPortals
r_showLights
r_showLightScale
r_showLightScissors
r_showMegaTexture
r_showMegaTextureLabels
r_showMemory
r_showNormals
r_showOverDraw
r_showPortals
r_showPrimitives
r_showRenderTrace
r_showSafeArea
r_showShadowCount
r_showShadows
r_showSilhouette
r_showSkel
r_showSmp
r_showSurfaceInfo
r_showSurfaces
r_showTangentSpace
r_showTexturePolarity
r_showTextureVectors
r_showTrace
r_showTriangleTangents
r_showTris
r_showUnsmoothedTangents
r_showUpdates
r_showVertexCache
r_showVertexColor
r_showViewEntitys
r_singleArea
r_singleEntity
r_singleLight
r_singleSurface
r_singleTriangle
r_skipAmbient
r_skipBackEnd
r_skipBlendLights
r_skipBump
r_skipCopyTexture
r_skipDecals
r_skipDeforms
r_skipDiffuse
r_skipDownsize
r_skipDynamicTextures
r_skipFogLights
r_skipFrontEnd
r_skipGuiShaders
r_skipInteractions
r_skipLightScale
r_skipMegaTexture
r_skipNewAmbient
r_skipOverlays
r_skipPostProcess
r_skipRender
r_skipRenderContext
r_skipROQ
r_skipSpecular
r_skipSubviews
r_skipSuppress
r_skipTranslucent
r_skipUpdates
r_slopNormal
r_slopTexCoord
r_slopVertex
r_subviewOnly
r_suppressMultipleUpdates
r_swapInterval
r_terrainScale
r_testARBProgram
r_testGamma
r_testGammaBias
r_testSpecialEffect
r_testSpecialEffectParm
r_testSpecialEffectParmValue
r_testStepGamma
r_trackTextureUsage
r_useCachedDynamicModels
r_useClippedLightScissors
r_useCombinerDisplayLists
r_useConstantMaterials
r_useCulling
r_useDeferredTangents
r_useDepthBoundsTest
r_useEntityCallbacks
r_useEntityCulling
r_useEntityScissors
r_useExternalShadows
r_useFastSkinning
r_useFrustumFarDistance
r_useIndexBuffers
r_useInfiniteFarZ
r_useInteractionCulling
r_useInteractionScissors
r_useLightCulling
r_useLightPortalFlow
r_useLightScissors
r_useNewSkinning
r_useNodeCommonChildren
r_useNV20MonoLights
r_useOptimizedShadows
r_usePenumbraMapShadows
r_usePortals
r_usePreciseTriangleInteractions
r_useScissor
r_useShadowCulling
r_useShadowProjectedCull
r_useShadowSurfaceScissor
r_useShadowVertexProgram
r_useSilRemap
r_useSimpleInteraction
r_useStateCaching
r_useTripleTextureARB
r_useTurboShadow
r_useTwoSidedStencil
r_useVertexBuffers
r_znear

SND CVars

g_announcerDelay
s_clipVolumes
s_constantAmplitude
s_decompressionLimit
s_deviceName
s_doorDistanceAdd
s_dotbias2
s_dotbias6
s_drawSounds
s_force22kHz
s_frequencyShift
s_globalFraction
s_loadOpenALFailed
s_maxChannelsMixed
s_maxSoundsPerShader
s_meterTopTime
s_minStereo
s_minVolume2
s_minVolume6
s_musicVolume
s_muteEAXReverb
s_noSound
s_numberOfSpeakers
s_playDefaultSound
s_quadraticFalloff
s_radioChatterFraction
s_realTimeDecoding
s_reverbFeedback
s_reverbTime
s_reverse
s_showLevelMeter
s_showStartHardware
s_showStartSound
s_singleEmitter
s_skipStartSound
s_spatializationDecay
s_speakerFraction
s_subFraction
s_useDeferredSettings
s_useEAXOcclusion
s_useEAXReverb
s_useOcclusion
s_useOpenAL
s_volume

SYS CVars

com_allowBadSavegameVersion
com_allowConsole
com_asyncSound
com_aviDemoHeight
com_aviDemoSamples
com_aviDemoTics
com_aviDemoWidth
com_BinaryRead
com_BinaryWrite
com_Bundler
com_compressDemos
com_cpuSpeed
com_fixedTic
com_forceGenericSIMD
com_guid
com_journal
com_Limits
com_logDemos
com_logMPStats
com_machineSpec
com_MakeLoadScreens
com_makingBuild
com_memoryMarker
com_minTics
com_preciseTic
com_preloadDemos
com_purgeAll
com_QuickLoad
com_showAngles
com_showAsyncStats
com_showDemo
com_showFPS
com_showMemAllocTags
com_showMemoryUsage
com_showSoundDecoders
com_showTics
com_SingleDeclFile
com_skipGameDraw
com_skipRenderer
com_speeds
com_syncGameFrame
com_systemRam
com_timestampPrints
com_uniqueWarnings
com_updateLoadSize
com_videoRam
com_wipeSeconds
com_WriteSingleDeclFile
con_noPrint
con_notifyTime
con_speed
decl_show
demo_debug
demo_enforceFS
demo_scale
developer
fs_basepath
fs_caseSensitiveOS
fs_cdpath
fs_copyfiles
fs_debug
fs_devpath
fs_game
fs_game_base
fs_importpath
fs_mapPaks
fs_restrict
fs_savepath
fs_searchAddons
in_alwaysRun
in_anglespeedkey
in_freeLook
in_joystick
in_joystickLeftStickMove
in_mouse
in_pitchspeed
in_toggleCrouch
in_toggleRun
in_toggleZoom
in_yawspeed
lcp_showFailures
logFile
logFileName
m_pitch
m_showMouseRate
m_smooth
m_strafeScale
m_strafeSmooth
m_yaw
net_allowCheats
net_challengeLimit
net_channelShowDrop
net_channelShowPackets
net_clientDownload
net_clientMaxPrediction
net_clientMaxRate
net_clientPrediction
net_clientRemoteConsoleAddress
net_clientRemoteConsolePassword
net_clientServerTimeout
net_clientUsercmdBackup
net_debugClient
net_debugFrameTime
net_debugPlayerCount
net_debugStartLevel
net_debugTraffic
net_forceDrop
net_forceInternet
net_forceLatency
net_ip
net_LANServer
net_master0
net_master1
net_master2
net_master3
net_master4
net_menuLANServer
net_port
net_serverAllowServerMod
net_serverClientTimeout
net_serverDedicated
net_serverDrawClient
net_serverMaxClientRate
net_serverMaxUsercmdRelay
net_serverMenuDedicated
net_serverReloadEngine
net_serverRemoteConsolePassword
net_serverRunning
net_serverSnapshotDelay
net_serverZombieTimeout
net_socksEnabled
net_socksPassword
net_socksPort
net_socksServer
net_socksUsername
net_verbose
r_videoCard
sensitivity
si_idleServer
si_version
subliminal
sys_arch
sys_country
sys_cpustring
sys_lang
sys_language
sys_opticalMedia
timescale
win_allowAltTab
win_allowMultipleInstances
win_enableFPUExceptions
win_notaskkeys
win_outputDebugString
win_outputEditString
win_sysErrorNoWait
win_timerUpdate
win_username
win_viewlog
win_viewlog_update_count
win_viewlog_xpos
win_viewlog_ypos
win_xpos
win_ypos

TOOL CVars

autolabel
bsp_menuitem0
bsp_menuitem1
bsp_menuitem10
bsp_menuitem11
bsp_menuitem12
bsp_menuitem13
bsp_menuitem2
bsp_menuitem3
bsp_menuitem4
bsp_menuitem5
bsp_menuitem6
bsp_menuitem7
bsp_menuitem8
bsp_menuitem9
EntityPlacement
radiant_ALTEdgeDrag
radiant_AngleSpeed
radiant_Autosave
radiant_AutosaveMinutes
radiant_camerawindow
radiant_ChaseMouse
radiant_CubicClipping
radiant_CubicScale
radiant_DrawVertLines
radiant_EntityShow
radiant_GTKDeselectFace
radiant_InspectorDockedDialogs
radiant_InspectorsWindow
radiant_LastMap
radiant_LoadLastMap
radiant_MainWindowPlace
radiant_MoveSpeed
radiant_mru0
radiant_mru1
radiant_mru2
radiant_mru3
radiant_mru4
radiant_mru5
radiant_mru6
radiant_mru7
radiant_mru8
radiant_NewLightStyle
radiant_NewMapFormat
radiant_NoClamp
radiant_NoStipple
radiant_PaintSelect
radiant_RadiantMapPath
radiant_RotateLock
radiant_Rotation
radiant_RunBefore
radiant_SavedInfo
radiant_ShiftClickGroup
radiant_SizePainting
radiant_Snapshots
radiant_SnapT
radiant_splineWeldEpsilon
radiant_StatusPointSize
radiant_SurfaceTexFitStep
radiant_SurfaceTexRotate
radiant_SurfaceTexScale
radiant_SurfaceTexShift
radiant_SwitchClipKey
radiant_TextureLock
radiant_TextureScale
radiant_TextureScrollbar
radiant_texwindow
radiant_UndoLevels
radiant_xywindow
radiant_XZVIS
radiant_xzwindow
radiant_YZVIS
radiant_yzwindow
radiant_ZClipBottom
radiant_ZClipEnabled
radiant_ZClipTop
radiant_ZVIS
radiant_zwindow
viewnotes_categories
viewnotes_names

UI CVars

ui_skin

Uncategorized CVars

image_dontUsePrecompressedSkyboxesForCGW
bse_debris
bse_debug
bse_enabled
bse_maxParticles
bse_physics
bse_rateCost
bse_rateLimit
bse_render
bse_scale
bse_showBounds
bse_singleEffect
com_lastQuicksave
com_skipLevelLoadPause
fas_blendBias
fas_debug
fas_intensityBias
fas_threshhold0
fas_threshhold1
fas_timeOffset
g_earthquake
g_favoritesList
g_friendsList
m_maxInput
r_showEditorImages
r_showHitImages
r_showOverdrawDivisor
r_showOverdrawMax
r_showUnweld
r_skipTextures
r_test
r_varmegs
r_videoSettingsFailed
si_numPlayers
sv_punkbuster