Give Inventory Physics Gun

Give Inventory:
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Begin Object Class=SeqAct_GiveInventory
InventoryList(0)=Class’UTGameContent.UTWeap_Physicsgun’
ObjInstanceVersion=1
End Object
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Player spawn – Give Inventory:
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Begin Object Class=SeqEvent_PlayerSpawned
MaxTriggerCount=0
OutputLinks(0)=(Links=((LinkedOp=SeqAct_GiveInventory’SeqAct_GiveInventory_999′)))
VariableLinks(0)=(LinkedVariables=(SeqVar_Object’SeqVar_Object_999′))
ObjInstanceVersion=1
End Object
Begin Object Class=SeqVar_Object Name=SeqVar_Object_999
ObjInstanceVersion=1
End Object
Begin Object Class=SeqAct_GiveInventory Name=SeqAct_GiveInventory_999
InventoryList(0)=Class’UTGameContent.UTWeap_Physicsgun’
VariableLinks(0)=(LinkedVariables=(SeqVar_Object’SeqVar_Object_999′))
ObjInstanceVersion=1
End Object
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