UT3 RTNP Project

Unreal Gold: Retun to Na Pali in UT3: The project overview:

NyLevewip.jpg

  • Bringing Unreal 1998/ Gold / RTNP into UT3
  • Completely rebuilt geometry that replicates the original
  • Geometry in additive mode for easy static Mesh replacements and iterations
  • Scaled to accommodate UT3 mechanics, single- player and multi-player
  • A huge array of fixes, improvements  and enhancements
  • Co-Op & Multi-player possible, with most levels available as MP versions

 

UT3RTNP00.jpg

The textures

  • Textures based on the original, bringing out colour and detail with some additional changes and maybe some random placeholders.
  • Normal, Specular & diffuse maps created. Some distortion maps and other texture techniques used.
  • I really would like some wild and vibrant colours to sell the whole world as an alien environment taken over by high-tech hostiles.
  • Textures that originally represented 3D modelsreplaced with 3D Models

The Geometry and BSP

  • New geometry based on the original, built in additive with minimal BSP
  • BSP count reduced significantly, 75% or more, whilst keeping the exact same shape.
  • Repetitive (Additive) BSP converted to Mesh ( remade using 3D Modelling software)
  • Terrain added; Geometry like mountains and huge rocks are not needed
  • BSP cuts and splits are now non-existant, no longer an issue.

Static Mesh 

  • BSP converts used as reference models to make new 3D Models (mainly low poly due to huge scope project)
  • Small changes made to iconic objects to make them stand out
  • UV lightmaps provide much needed lighting and shadow boosts

The Environment

  • Bringing out the environment is a little tougher, given the lack of flora & fauna within “Unreal :Return to Na Pali” and the new UT3 scale, the environment may currently feel a little empty.
  • Weather effects and other themes fill in the feeling of emptiness
  • Strong, vibrant colours.

The weapons

  • Flashlight
  • Automag
  • Dispersion Pistol (Power Level 1,2,3,4)
  • Lightning Gun
  • Flak Cannon
  • using my Unreal x Weapons pack , best of Unreal and legacy weapons.

 

The Enemies

MostCharsImage.jpg

  • Acombination of UT3 AI, Kismet and Game-type source code such as “Invasion” (from UT2004) to create a horde system & the enemy encounters
  • Invasion Mod recommended; the RBTT Monsters / invasion mod can be used
  • Skaarj and GasBag are already available as custom characters created by other community members. However, further AI implementations, animations and replicating the original encounters 100%,  are not achievable on my own but should still be fun.

 

Advertisements

Leave a Reply

Please log in using one of these methods to post your comment:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

w

Connecting to %s