Unreal Tournament 3 Ultimate Installation Guide

[TUTORIAL] UT3 Ultimate Installation Guide

 ———————————————————————————————————————————
Title:………………………. Unreal Tournament 3 Installation Guide [UT3-UIG]
Author:……………………. TKBS
Date:………………………. Last & Final Update 2018 [February 14th]

Info:………………………… The best way to setup UT3 is to follow this guide.
Download: ..**.NEW.**… UT3-Update-Kit
Download: ..**.NEW.**… UT3-UIG PDF Only!
Credits:…………………….. Those who posted various helpful stuff over the years.
———————————————————————————————————————————

The UT3-UIG is a 898KB PDF file provided within the UT3-Update-Kit and available as a seperate link.
The UT3-Update-Kit is approx.3GB containing all official pacthes and required downloads for UT3; including the revamped PhysX tutorial content.

– It is the most comprehensive Guide to Installing, updating & patching UT3 correctly.
I have added the older text version to this post for reference, in the event that the Download Link is unavailable..

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BEGIN UT3 UIG
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Unreal Tournament 3 Installation Guide

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Index:

  1. Index
  2. Before we get Started
  3. System Requirements
  4. Recommended Install
  5. UT3 White Installation
  6. UT3 Black Installation
  7. Patch Notes
  8. Essential Files
  9. Custom & Community Content
  10. Configuration changes
  11. Configuration changes & extras
  12. Configuration changes & extras
  13. Configuration changes & extras
  14. Shortcuts & Quick-Start Commands
  15. Unlock extra characters & body parts
  16. Unlock extra characters & body parts
  17. Game, Patch & Update Release Dates:
  18. Useful Links/ Source Files

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UT3 UIG Introduction
This [non-profit] document, which is neither affiliated with Epic Games, nor supported by them, is a guide only. It aims to be as accurate as possible, to help UT3 gamers/ developers get the most out of UT3. Due to regional variances, the gathering & processing of information and other factors, some information may be inaccurate/ outdated.
Use at your own risk. Anyone, whether directly or indirectly, involved in this document should be excluded from the accountability or responsibility of any issues caused to your game &/or equipment from using this guide.
Some of this information can be adapted for other Unreal & Unreal Engine Based games


Before we get started

  • Make a backup of your UT3 DVD, this will save your DVD\ Drive & its laser
  • UT3 occasionally asks for your CD-Key
  • UT3 is prone to all sorts of madness happening; this entire guide is ‘optional’ but will help. It is designed to improve your Unreal experience and is the most comprehensive UT3 guide available.
  • The installation of the first 3 updates to UT3 White edition are not required.
  • Users are required to simply install “Patch 4”, followed by the “Bonus Pack”, the “The Titan Pack” and then “Patch 5”. Finally “The GameSpy Patch” is required to play online.
  • The “UT3-Update-Kit”; is a <3GB pack containing all official patches & updates including; the PS3 ModTools, the Ageia and NVidia PhysX Packs, Web-Admin, TitanTeamFix, the OrbFix & the GameSpy patch.
  • UT3 is a *32 bit program, as such, it has limitations that cannot be overcome.
  • UT3 Runs in DX9 by default, this guide will show you how to use DX10.

Notes:
Patches/add-ons:

  • When installing patches extracted files are temporarily placed in your folder here: Local\ Temp\”RarSFX0”. You can grab the files and keep them before they get auto-deleted. You do not have to do this but the files may be useful if you would like to setup a server without running the patches again.
  • To get the files run the patches, wait for the extraction to complete and grab them before you click/ run the install/ agreements/ next button.

Uninstallation/ Re-Installation

  • Please note that it is not necessary to ‘Un-install’ patches
  • To Un-install UT3 please use the “Setup.exe from Disc” or “control panel”

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Minimum System Requirements:

  • Supported OS: Windows XP SP2 or Windows Vista or Windows 7
  • 2.0+ GHZ Single Core Processor
  • 512 MB RAM
  • NVIDIA 6200+ or ATI Radeon 9600+ Video Card
  • Windows Supported Sound Card
  • DirectX 9.0c
  • Hard Disk Space: 32 GB free

Recommended System Requirements:

  • Supported OS: Windows XP SP2 or Windows 7 32/64 Bit
  • 2.0+ GHZ Dual Core Processor
  • 4GB MB RAM
  • NVIDIA 9800 GT or ATI Radeon 9600+ Video Card
  • Windows Supported Sound Card
  • DirectX 9.0c or Enabled DirectX 10.0
  • Hard Disk Space: 150 GB free

Recommended for Content Development:

  • Supported OS: Windows 7 64 Bit
  • 3.0+ GHz multi-core processor
  • Memory: min 4 GB system RAM
  • NVIDIA 9800GT series or higher or ATI Radeon 9600+
  • Windows Supported Sound Card
  • DirectX: DirectX 10.0
  • Hard Disk Space: 250 GB min HDD Space

Recommended for PhysX & PhysX Development:
NOTE: You must enable HW Physics in the Video Settings menu to achieve the best performance from your hardware.

  • Supported OS: Windows XP SP2, Windows Vista, Windows 7 (64 Bit)
  • 2.13+ GHz Intel Core 2 Duo E6400 or equivalent
  • Memory: 1 GBmin (2 GBmin for Win7)
  • Min NVIDIA 7900 GT/ NVIDIA 9800GT/ATI Radeon 9600+
  • Windows Supported Sound Card
  • DirectX: DirectX 10.0
  • Hard Disk Space: 2 GB min HDD Space
  • Physics Card: AGEIA PhysX 100 Series
  • AGEIA PhysX System Software: version 7.09.13 (or newer)

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Recommended installation Directories:

Default Install Location = C:\Program Files (x86)\Unreal Tournament 3

Recommended Install Locations =

C:\ Unreal Tournament 3
C:\ Unreal\ Unreal Tournament 3
C:\ Games\Unreal \ Unreal Tournament 3

This Guide will call the main install location [Dir: 01]

  • Install the DVD\ main game to your chosen location [Dir: 01]
  • Do not install new mods and additional files here
  • Only on rare occasions should files be installed/ changed here {Domination, PhysX}.

This Guide will call the Additional File installation location [Dir: 02]

UT3 Additional FILE Install Directory: [Dir: 02]

“C:\Users\***\Documents\My Games\Unreal Tournament 3\

  • UT3 will create this and other folders here for you
  • Install additional files here, such as maps; mods, characters, mutators and more.
  • Always install as admin

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Unreal Tournament 3 White Edition

Release Date: 19 Nov 2007

  • Run Disc
  • Install DVD to [Dir: 01]
  • Restart PC
  • Run Game, then exit.

Note: Do this to automatically create out DIR 02 folders
Note: You will not be able to login online at this time

  • Install “Patch 4 v2.0”

Note: MD5UT3Patch4.exe

You can now follow the UT3 Black Edition instructions…

[Not Required – Deprecated patches]

  • Patch 1 – v1.1, Patch 2 – v1.2 & Patch 3 – v1.3.
  • These patches came out beforePatch 4 v2.0

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Unreal Tournament 3 Black Edition

Release Date: xx /2009

  • Run Game
  • Install “Patch 4 v2.0”
  • Install AGEIA PhysX pack:“AGEIA_UT3_Master_Installer”
    • It will create a folder in [Dir] 2 called “AgeiaPhysX”/”AgeiaTutor”
    • There is a patch for the “HeatRayPhysXBeta” map, but it is not required because the next step will do this for us.
  • Install “NVIDIA_PhysX_UT3ModPack”
    • It will create a folder in [Dir] 2 called “NVIDIAPhysX”
  • Install “Bonus Pack”
  • Install “Titan Pack”
  • Install “Patch 5 v2.1” Retail All-In-One Patch
  • Install PS3 Mod Tools 2.1 & PS3 Sound Tools
    • Allows maps to be cooked for PS3 with custom sound support/ update
    • These should always be installed last
  • Install the GameSpy Patch, so that you can play online
    • Swap the UT3.exe with the Gamespy patch UT3.exe

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Patch Notes

Each official patch comes with its own installer and information. It makes a good read whilst you wait for the files to install. The following is an overview of the other patches and some historical notes.

Ageia/ PhysX Notes:

  • Ageia was taken over by NVidia, as a result of this multiple versions of the PhysX & Ageia Packs exist.
  • The majority of the online community, for years, have used the NVIDIA PhysX pack.
  • PhysX Dev/ PhysX map makers have been using the Ageia files commonly downloaded from MODDb (uploaded by user ambershee).
  • Users should now install the original AGEIA PhysX Master Installer and the fixed versions I have provided; as I have finally found it and it takes a great deal of time to fix the content.
  • The Ageia pack contains numerous files that differ to its successor (NVIDIA)
  • It is recommended that you simply keep a backup of the “AgeiaPhysX” content from the Published folder and use the content provided in the “UT3-Update-kit”
  • Don’t delete the unpublished folder contents; this is the Ageia mod-kit.
  • I have fixed any error in maps & recreated ‘fake’ versions of the missing files never released for people who wish to make PhysX UT3 content.
  • I also fixed missing package references, created new PhysX code, PhysX maps and fixed issues with the PhysX CTF & DM maps
  • Users can also try the “fixed” PhysX CTF / DM maps that I have provided for both online and offline gameplay, they provide a much better experience

Gamespy/ Online Notes:

  • The gamespy patch is contained within a new UT3.exe, swap this with the old one to Play UT3 Online.
  • Gamespy no longer exists, this patch is required for Online play.

PS3 Mod Tools 2.1 & PS3 Sound Tools:

  • These files assist the cooking and publishing of custom content for the PS3 console

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Essential Files

These essential files are a part of UT3 in their own right. These include both official and unofficial patches/ fixes. Online gameplay will often require such files and this section will explain where to put them.
Install the following additional files in [DIR: 02]:

  • Create this folder setup, in [DIR: 02] “My Documents”… if you have not already.

UT3 should have already done this for us…

  • \Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps
  • \Unreal Tournament 3\UTGame\Published\CookedPC\CustomWeapons
  • \Unreal Tournament 3\UTGame\Published\CookedPC\CustomVehicles
  • \Unreal Tournament 3\UTGame\Published\CookedPC\CustomChars
  • \Unreal Tournament 3\UTGame\Published\CookedPC\Script
  • \Unreal Tournament 3\UTGame\Published\CookedPC\Config
  • \Unreal Tournament 3\UTGame\UnPublished\CookedPC\ [For Devs/ mappers]

Add OrbFix

  • Official Orb fix need for warfare Online/ Offline
  • Prevents a Bug where the Orb did not show up.

Titan Team Fix

  • Another file that should be official, it basically re-balances teams

UT3 Webadmin

  • Useful for running UT3 servers, most servers run this online

Congratualtions UT3 is installed and updated. Now for some Required configuration changes.

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Custom & Community Content

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RypelCam:

UT3 has built in Demo recording that allows matches to be played back. RypelCam greatly advances upon this.
– Provides improved demo recording functions
– Install RCam by following the instructions that come with it

The CBP3 The community Bonus Maps (1-5):

– A collection of community maps and mods.

UT Assault:

– Official gametype ported from old unreal games to UT3 by the community
– After installing Assault, Run the game once to generate the UTAssault.Ini & Change the 2 lines to look like this;
[AssaultGame UTUIDataProvider_GameModeInfo]
FriendlyName=Assault
Description=Assault

Complete Conversions:

These are games made using the Unreal Engine that can be installed alongside UT3. Links are available at the end of the guide

• The Ball – Cahua Released 2009_11_11_
o Later became an official game, made by Hourences;
• The Haunted
o An arcade zombie shooter
• The Witching Hour

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Configuration changes:

Configuration changes are recommended to get the most of UT3. This section provides important fixes to issues, demonstrates adding key bindings, unlocking extra maps, characters and real time reflection for teleporters etc (all important stuff). Many tutorials exist online that explain each change in-depth, so I have simplified the process.

UT3 Install File Directory [Dir]2 :

• Backup the original config files then change them to look like this guide
– Please change settings according to personal preference
– if you mess things up or delete the file. UT3 should create a new one on start-up, if one is not present, if not you have your backup.

UTEngine
Play UT3 with PhysX Enabled:

• Change bDisablePhysXHardwareSupport=False
• to bDisablePhysXHardwareSupport=TRUE.
This will improve performance

[Engine.Engine]
• bAllowMatureLanguage=True
• AllowShadowVolumes=True (Devs Only)
• bEnableVSMShadows=True (Devs Only)
• DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial (Devs Only)
Developers can play with this and custom packages, but it may crash

[Engine.ISVHacks]
Important: These changes will avoid system crashing
• bInitializeShadersOnDemand=True
• DisableATITextureFilterOptimizationChecks=True
• UseMinimalNVIDIADriverShaderOptimization=False
• PumpWindowMessagesWhenRenderThreadStalled=True [Fixes Game crash]

[Engine.GameEngine]
• bSmoothFrameRate=False [Set to true for Demo recordings]
• MinSmoothedFrameRate=22.000000
• MaxSmoothedFrameRate=75.000000 [Set to something your monitor can handle]
• bAllowMatureLanguage=True
• bDisablePhysXHardwareSupport=False

[Engine.DemoRecDriver]
• AllowDownloads=True
• DemoSpectatorClass=UTGame.DemoRecSpectator
• NetServerMaxTickRate=65 [improves demo recording results]
• LanServerMaxTickRate=65 [improves demo recording results]

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[Engine.AudioDevice]
Note: This will remove the nasty UI scene sounds on the Menus
• SoundGroups=(GroupName=UI,Properties=(Volume=0,bNoReverb=TRUE,bIsUISound=TRUE))

[Core.System]
• MaxStaleCacheSize=100 [Increase to store more temporary files]
• MaxOverallCacheSize=500 [Increase to store more temporary files]

[WinDrv.WindowsClient]
• AudioDeviceClass=ALAudio.ALAudioDevice
• MinAllowableResolutionX=0
• MinAllowableResolutionY=0 [can cap or hold a Resolution]
• MaxAllowableResolutionX=0
• MaxAllowableResolutionY=0
• MinAllowableRefreshRate=0
• MaxAllowableRefreshRate=0
• AllowJoystickInput=0

[ALAudio.ALAudioDevice]
• MaxChannels=32
• DeviceName=Generic Software
• Change to “DeviceName=”
• Or simply add // DeviceName=Generic Software
• Note:By removing “Generic Software” your 5.1 sound should be picked up

[IpDrv.TcpNetDriver]
• NetServerMaxTickRate=65 [better for net play]
• LanServerMaxTickRate=65 [better for LAN play]

[Editor.EditorEngine] [For devs/mappers only]
• +EditPackages=Tornado
• +EditPackages=PhysHR
• +EditPackages=PhysX
o Only recommended to force loading of packages
o Especially useful if you want to make PhysX maps

[FullScreenMovie]
Note: Adding the “;” at the start, skips the intro movies
• ;StartupMovies=EpicLogo
• ;StartupMovies=MidwayLogo
• ;StartupMovies=UE3_logo
• ;StartupMovies=Nvidia_PC
• ;StartupMovies=Intel_Duo_Logo

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[OnlineSubsystemGameSpy.OnlineSubsystemGameSpy]
Note: can be changed for running a server but not in the Engine

• StunServerAddress=stunserver.org
• StunServerAddress=stun.xten.com
• StunServerAddress=USER.IP.ADDRESS.com
UTGame
[UTOnslaughtNodeTeleporter]
Note: Real-Time Teleporter rendering is disabled by default, (for performance reasons). Set to true to show real time teleporters.

• bRealtimeCapture=True

[Engine.WorldInfo]
Note: RypelCam: Only do this if you have installed the required RypelCam Files
Note: for improved demo recording features.
Change:
• DecalManagerClassPath= UTGame.DemoRecSpectator

To:

• DecalManagerClassPath=RCam317.RCamDecalManager

UTInput [key Bindings]

Note: There are a few Keybindings you will definitely need to add or change,
– Throwing the flag, the & Dropping weapons for teams mates
– Custom messages and orders

[Engine.PlayerInput]
Note: add these 2 lines to the end of you KeyBindings, be careful to avoid conflicts.
Drop Weapon:
Bindings=(Name=”x”,Command=”ThrowWeapon | teamsay Weapon Dropped”)

Drop Orb/ Flag:
Bindings=(Name=”z”,Command=”DropFlag”)

Switch Weapon, zoom in, change sensitivity:
Bindings=(Name=”z”,Command=”GBA_SwitchWeapon1 | FOV 120 | Setsensitivity 7.5″)

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Unlocking Extra Maps

Note: Add these lines to Unlock “VCTF-Containment_SP”, a map that is normally only
available in campaign Mode

[MAPLIST.INI]
Maps=(Map=”VCTF-Containment_SP”)
[vCTF-Containment_SP UTUIDataProvider_MapInfo]
MapName=vCTF-Containment_SP
PreviewImageMarkup=<Images:UI_FrontEnd_Art.MapPics.Map-Pic-vCTF-Containment>
Description=<Strings:UTGAMEUI.CampaignBriefing.BriefDesc52>
FriendlyName=<Strings:UTGameUI.FriendlyMapNames.Containment>

UTMapLists
Note: Occasionally the error below may occur within you map list ini.

[VCTFMapList UTMapList]
• Maps=(Map=”VCTF-MineCraft”,ExtraData=)
• BadMaps=(Map=”VCTF-MineCraft”,ExtraData=)
• BadMaps=(Map=”VCTF-MineCraft”,ExtraData=)
• Note: You can remove the lines for “bad maps” or simply delete the whole “.ini” , restart UT3 and it will generate back what you need

UT3 WEBADMIN
Note: For server admin, you can remove this section:

[WebAdmin.BasicWebAdminAuth]
RequireUsername=Admin

[UTEngine.ini]
Note: This gets rid of the red around the screen.
Change:
• DefaultPostProcessName=FX_HitEffects.UTPostProcess
To:
• DefaultPostProcessName = EngineMaterials.DefaultScenePostProcess

[UTGame.UTHUD]
• bShowDamage=false

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Shortcuts, Hot Start/ Quick Start commands

These can be added at the end of UT3 Shortcuts
• editor
• -nomoviestartup
• -novsync
• -physx
• -dx10
• -log
• -useunpublished
• -MSAA

Example:
“C:\Program Files (x86)\Unreal Tournament 3\Binaries\UT3.exe” editor -DEFENGINEINI=..\UTGame\Config\PhysXTutorEngine.ini
This will load the UT3 Editor changing the default engine.ini to one suitable for PhysX.

System Settings
• you can adjust for system settings personal preference
• Most changes can be made in game/ settings, some changes can only be made via config changes. I have only included some of these;

[SystemSettings]

Bloom=False
LensFlares=False
FogVolumes=False
OneFrameThreadLag=False
UseVsync=False
Fullscreen=True
AllowD3D10=True [allows d3d10 instead of d3d9]
EnableHighPolyChars=True
MaxAnisotropy=32
MinShadowResolution=32
MaxShadowResolution=1024
ResX=1920
ResY=1080

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Unlock extra characters & body parts

To unlock more characters and hidden body parts, there are a few things that can be done;

• In UT3 Game/ Menu Screen Press “F10” & type “UnlockAllChars”
• Click the “Unlock Character” at the character selection screen then enter one of the following codes to unlock the corresponding character.
• Type: phayder
• Type: jihan
• In the UTCustomChar.ini config file you can change lines from bLocked=”False” to true

[UTCustomChar.ini]
• Characters=(CharName=”Johnson”,Description=”An ex-military soldier.”,CharID=”F”,bLocked=”false”,Faction=……….

Extra Head Part for character “Corrupt”

• edit the “UTCustomChar.ini” [Dir 2]
• Add the following line at the end of the section with the Parts=(Part=PART_Head, entry:
• Parts=(Part=PART_Head,ObjectName=”CH_Corrupt_Male.Mesh.SK_CH_Corrupt_Male_Head05″,PartID=”E”,FamilyID=”LIAM”)
• add the following line at the end of the section with the Characters=(CharName=, entry:
• Characters=(CharName=”NewCorrupt”,Description=”<Strings:UTGameUI.CharLocData.Enigma_Description>”,CharID=”N”,bLocked=”false”,Faction=”Liandri”,PreviewImageMarkup=”<Images:UI_Portrait.Character.UI_Portrait_Character_Liandri_Male_Head05>”,CharData=(FamilyID=”LIAM”,HeadID=”E”,FacemaskID=”A”,TorsoID=”A”,ShoPadID=”A”,bHasLeftShoPad=True,bHasRightShoPad=True,ArmsID=”A”,ThighsID=”A”,BootsID=”A”))

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Extra Hidden character “Ronin” (Male)

• Overwrite the line for Kensai with the following:
• Characters=(CharName=”Kensai”,Description=”<Strings:UTGameUI.CharLocData.Kensai_Description>”,CharID=”F”,bLocked=”false”,Faction=”TwinSouls”,PreviewImageMarkup=”<Images:UI_Portrait.Character.UI_Portrait_Character_TwinSouls_Male_Head04>”,CharData=(FamilyID=”TWIM”,HeadID=”A”,TorsoID=”C”,ShoPadID=”E”,bHasLeftShoPad=true,bHasRightShoPad=true,ArmsID=”B”,ThighsID=”C”,BootsID=”D”))
• Add the following line at the shoulder pad parts section.
• Parts=(Part=PART_ShoPad,ObjectName=”CH_RTeam_Male.Mesh.SK_CH_RTeam_Male_XShoPad07″,PartID=”G”,FamilyID=”TWIM”)
• Add the following line at the arms parts section.
• Parts=(Part=PART_Arms,ObjectName=”CH_RTeam_Male.Mesh.SK_CH_RTeam_Male_Arms05″,PartID=”E”,FamilyID=”TWIM”)
• Add the following line at the boots parts section.
• Parts=(Part=PART_Boots,ObjectName=”CH_RTeam_Male.Mesh.SK_CH_RTeam_Male_Boots05″,PartID=”E”,FamilyID=”TWIM”)

Hidden Necris Shoulder Pads (Male)
• Parts=(Part=PART_ShoPad,ObjectName=”CH_Necris_Male1.Mesh.SK_CH_Necris_Male_XShoPad03″,PartID=”C”,FamilyID=”NECM”)
Hidden Iron Guard Head (Male)
• Locate the line for Johnson and overwrite it with the following line:
• Characters=(CharName=”Johnson”,Description=”An ex-military soldier jumped into the Tournaments after shell-shock and repressed trauma took too heavy a toll on his mind. He is competent, but volitile.”,CharID=”F”,bLocked=”false”,Faction=”Ironguard”,PreviewImageMarkup=”<Images:UI_Portrait.Character.UI_Portrait_C
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– Contains release dates
– (See PDF)

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Useful Links/ Source Files:

Links cover downloads for required files, tutorials and relevant references. Please understand websites close after time & download links may become unavailable. Using original links when you wish to install files is a great way to keep them alive, but you should always keep a backup, or consider providing a mirror.

RypelCam:

Maps:

Lost Atrac Eula:

UT3 Forums

Community Bonus Packs:

Script Editor/ IDE:

Webchat IRC:

Official Patches/ Mirror:

More Info and Downloads:

INTERNATIONAL DOWNLOADS

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