SceneCaptureReflectActor “FIX”

SceneCaptureReflectActorFIX

Description: SceneCapturereflectActorFix Acan be placed into your maps. 

  • I experienced alot of trouble with the normal “scenecapturereflectactor” when rendering in tight/ long corridors with small ceilings (the material would not render correctly, p!ssed me off for hours)
  • You will be able to place this new actor in you levels.

class SceneCaptureReflectActorFIX extends SceneCaptureReflectActor

placeable;
defaultproperties
{
// used to apply the reflection material for visualization
Begin Object Name=StaticMeshComponent0
HiddenGame=FALSE
CastShadow=false
bAcceptsLights=false
Scale3D=(X=4.0,Y=4.0,Z=4.0)
StaticMesh=StaticMesh’EditorMeshes.TexPropPlane’
End Object
StaticMesh=StaticMeshComponent0
Components.Add(StaticMeshComponent0)
}


Notes:

  • This simply shows the actor in game, as by default it is hidden/ only shows in editor

Credits:

  • Credit me (TKBS)

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