Scene capture and Reflection

I will provide more information on these in the future, they are mostly self-explanatory


UT3’s built in code for these 2 actors presented a few issues. The following code fixes them. These are useful for anyone wanted to work with Real time reflection, in UT3 or UDK.


Description: SceneCapture2DActorFix Adds a Sprite and Static Mesh for easier (rotation) use in Editor. Good for LD’s.
SceneCaptureReflectActorFix allows the actor to show in game; saves hassle. Good for LD’s.



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